<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Rick O&#039;Shea Devlog - itch.io</title><link>https://dragonforge-development.itch.io/rick-o-shea</link><description>Game currently in development for GameDev.tv Game Jam 2026!</description><item><guid>https://dragonforge-development.itch.io/rick-o-shea/devlog/1530129/day-seven-loss-of-motivation</guid><title>Day Seven - Loss of Motivation</title><link>https://dragonforge-development.itch.io/rick-o-shea/devlog/1530129/day-seven-loss-of-motivation</link><pubDate>Fri, 22 May 2026 03:29:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NDA0NzY3LnBuZw==/400x224%23c/TT2%2B0W.png"/><p>This project has felt harder than most. Every success comes with multiple setbacks. Now that the shooting is working, it&#039;s still only correct if the gun is held level. And my movement state machine ha...</p>]]></description></item><item><guid>https://dragonforge-development.itch.io/rick-o-shea/devlog/1528651/day-five-shooting-is-hard</guid><title>Day Five - Shooting is Hard</title><link>https://dragonforge-development.itch.io/rick-o-shea/devlog/1528651/day-five-shooting-is-hard</link><pubDate>Thu, 21 May 2026 22:26:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzY3NjM4LnBuZw==/400x224%23c/nrBIvI.png"/><p>Well, after a day of remaking my controller, I have something that kinda works. I followed this 3rd Person Controller Tutorial which was pretty good, but was a very long, partially paywalled, stream-o...</p>]]></description></item><item><guid>https://dragonforge-development.itch.io/rick-o-shea/devlog/1529472/day-six-aiming</guid><title>Day Six - Aiming</title><link>https://dragonforge-development.itch.io/rick-o-shea/devlog/1529472/day-six-aiming</link><pubDate>Thu, 21 May 2026 04:53:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3Mzg2MTcwLnBuZw==/400x224%23c/DPMo5J.png"/><p>Motivation was tough today. The aiming issue was difficult. I couldn&#039;t get my state machine working either. Which means I&#039;m probably going to have to rebuild it with a simpler state machine. I now hav...</p>]]></description></item><item><guid>https://dragonforge-development.itch.io/rick-o-shea/devlog/1527410/day-four-rebuilding-day</guid><title>Day Four - Rebuilding Day</title><link>https://dragonforge-development.itch.io/rick-o-shea/devlog/1527410/day-four-rebuilding-day</link><pubDate>Tue, 19 May 2026 03:11:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today, I haven&#039;t spent any time on the game. Instead, I saw this reply to a post about architecture and it got me thinking. So I replied, and then I spent some time watching videos about the GraphEdit...</p>]]></description></item><item><guid>https://dragonforge-development.itch.io/rick-o-shea/devlog/1526126/day-three-planning-my-day</guid><title>Day Three - Planning My Day</title><link>https://dragonforge-development.itch.io/rick-o-shea/devlog/1526126/day-three-planning-my-day</link><pubDate>Mon, 18 May 2026 02:38:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzI3NjkzLnBuZw==/400x224%23c/wcremD.png"/><p>I accidentally clicked off this page while writing and have had to start over. Sigh. So now you get a bullet pointed list. The sky background is too bright and washing out my shooting gallery level. I...</p>]]></description></item><item><guid>https://dragonforge-development.itch.io/rick-o-shea/devlog/1525419/day-two-writing-as-i-go</guid><title>Day Two - Writing As I Go</title><link>https://dragonforge-development.itch.io/rick-o-shea/devlog/1525419/day-two-writing-as-i-go</link><pubDate>Sun, 17 May 2026 04:43:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzA3OTM4LnBuZw==/400x224%23c/dvMY4C.png"/><p>Today I decided to write as I work, so that I&#039;m not spending 2 hours at the end of the day writing and staying up too late. Today I have spent some time doing research on bouncing objects. I&#039;ve done i...</p>]]></description></item><item><guid>https://dragonforge-development.itch.io/rick-o-shea/devlog/1524867/gamedevtv-2026-jam-day-one</guid><title>GameDev.tv 2026 Jam - Day One</title><link>https://dragonforge-development.itch.io/rick-o-shea/devlog/1524867/gamedevtv-2026-jam-day-one</link><pubDate>Sat, 16 May 2026 05:39:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MjkwNTA2LnBuZw==/400x224%23c/hv6pj6.png"/><p>I&#039;m on day one of the GameDev.tv&#039;s game jam for the second year in a row. Last year, I tried to make The Bakery at the End of the Universe . I got bogged down in technical detail, had no clear gamepla...</p>]]></description></item></channel></rss>