Thanks. :) Yes, This was a problem with me running out of time. I believe I mentioned it in my Devlog. My goal with game jams is always to ship something, even if it's not playable. This was my first time with aimable projectiles (as opposed to target-seeking), and I had first person and third person cameras to deal with. This was the thing I was working on when I ran out of time.
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Theres a bug in the first level where the bullets go in the same direction no matter what direction I face Bug Report
Thanks. :) Yes, This was a problem with me running out of time. I believe I mentioned it in my Devlog. My goal with game jams is always to ship something, even if it's not playable. This was my first time with aimable projectiles (as opposed to target-seeking), and I had first person and third person cameras to deal with. This was the thing I was working on when I ran out of time.
Oh ok. This is pretty impressive considering you only had 2 days!
Thanks!
bug report: I could not see anything in the mines and kept walking off the map
Thanks. Appreciate it. Were you jumping too or just walking?
jumping
this is so 2000s coded lmao
looks great!!!
Ha thanks. I sadly ran out of time to actually make it um...fun. Writing a devlog now.
oh that sucks, but like honestly for a 2 day jam its great, ill be sure to check out ur devlog!
https://dragonforge-development.itch.io/prisoner-42/devlog/990511/post-mortem-pr...