Spiritual Timekeeper Release 1.0.1.0


Initial Idea

I ran into a problem in meetings where a bunch of people were talking, and I was trying to track how long people had to share, make sure they were warned when time was almost up, and also pay attention to what was being said. I found myself constantly checking the time, and then reminding myself of what to say because I once said "Time's up!" when I meant to give someone a one minute warning. So I developed this app using Godot as a test project. It helped me to remember how to use Godot, which I hadn't used in a year, plus get a tool that I found useful into the hands of anyone else who wanted it for free.

Exporting For Operating Systems

I found exporting to be relatively simple in Godot for everything but iOS. It turns out you have to have a Mac to export to iOS. Also, all the versions currently released are debug or unsigned versions. They require the installer to trust the installation. The process of getting signed versions is much longer. The initial development of this app took about 2 hours. Then I a few more hours testing, adding features and fixing bugs. Getting setup as a Google Code Play Developer took just as long as developing the app and initially exporting it combined. Overall, the Godot Export Documentation was very easy to follow. I had it up and running on itch.io very quickly.

Future Developments

 I have plans to add version information into the app itself. I also want to fix the Start button tooltip so it doesn't obscure the button. Additionally, I'm interested in learning how to do Localization in Godot. So I'm planning to add French as a supported language to the app. We will see if any additional suggestions come in as well from users.

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