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Devlog
Submission to Godot Wild Jam #89
Katamari Mech Spacey (カタマリメカ スペイシー)
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Devlog
Post Mortem - Katamari Mech Spacey (カタマリメカ スペイシー)
January 31, 2026
by
Dragonforge Development
2
#postmortem, #devlog
Introduction So this Post Mortem is going to be a little different from my previous ones, because I did a detailed daily DevLog every day of the jam. At the end of the day I took 1.5 - 2 hours to writ...
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A Burst of Speed - Day Nine
January 20, 2026
by
Dragonforge Development
1
One Last Push The last day of the jam, there was a lot to get done - and even more that didn't get done. However, I think we ended up with a playable game. Katamari Gameplay Katamari in Japanese liter...
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Bugs and Burnout - Day Eight
January 17, 2026
by
Dragonforge Development
Home Stretch Despondency It's easy to talk about about progress and new features. It's harder to talk about failures. Yesterday, I decided to tackle a number of bugs that had cropped up from others pl...
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Building a Better Enemy Ship - Day Seven
January 16, 2026
by
Dragonforge Development
1
Playtesting Today, I spent time just playtesting the game. I also had my brother playtest it. I've also gotten feedback from people playing on the web, mac and linux. So, I spent some time incorporati...
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Turning In Early - Day Six (Redux)
January 15, 2026
by
Dragonforge Development
1
You're Breaking Up... I started the day with something fun. I added a static shader I used in Skele-Tom and put at the beginning and end of the comm calls in an homage to Starcraft. Defeating the Enem...
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Midday Update - Day Six
January 14, 2026
by
Dragonforge Development
1
Texture and Audio Files Loading I had a busy non-programming morning, but I finally had a chance to make a post on the Godot Forums. I followed all the suggested topics before posting, and found this...
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Burning the Candle at Both Ends - Day Five
January 14, 2026
by
Dragonforge Development
Halfway Through - And Exhausted I've barely been sleeping, and it's taking a toll. I was gonna quit early today and then I got some cool new comm sounds from lightvgm and I was excited to add them in...
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Shader Rabbit Holes - Day Four
January 13, 2026
by
Dragonforge Development
1
8 Hours of Shader H.E. Double Hockeysticks I spent from 7 am until 3 pm today trying to get my shader to pan. I did a ton of updating and tweaking. It only had a single float to determine the directio...
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Asteroids, Powerups, and Delays! Oh My! - Day Three
January 12, 2026
by
Dragonforge Development
Day Three - Localized Morning I spent this morning cleaning up my framework. It was a rabbit hole I did not have to go down. I wanted to localize all the screens so I didn't have to do it after the ja...
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New Ship, Who Dis? - Day Two
January 11, 2026
by
Dragonforge Development
2
New Ship, Who Dis? Today started out with me deciding that if I wanted you to be able to build a ship, I should build the player with that in mind from the ground up. I took a look at the spaceship pa...
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Katamari Mech Spacey - Day One
January 10, 2026
by
Dragonforge Development
Day One I had been working on a 2D camera plugin for use with a professional project I am working on. As it developed, I was also answering some questions on the Godot Forums that led me to make a lit...
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