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Devlog
Day Seven - Loss of Motivation
May 22, 2026
by
Dragonforge Development
#devlog, #gamejam
This project has felt harder than most. Every success comes with multiple setbacks. Now that the shooting is working, it's still only correct if the gun is held level. And my movement state machine ha...
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Day Five - Shooting is Hard
May 21, 2026
by
Dragonforge Development
1
#devlog, #gamejam
Well, after a day of remaking my controller, I have something that kinda works. I followed this 3rd Person Controller Tutorial which was pretty good, but was a very long, partially paywalled, stream-o...
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Day Six - Aiming
May 21, 2026
by
Dragonforge Development
1
#devlog
Motivation was tough today. The aiming issue was difficult. I couldn't get my state machine working either. Which means I'm probably going to have to rebuild it with a simpler state machine. I now hav...
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Day Four - Rebuilding Day
May 19, 2026
by
Dragonforge Development
#devlog, #gamejam
Today, I haven't spent any time on the game. Instead, I saw this reply to a post about architecture and it got me thinking. So I replied, and then I spent some time watching videos about the GraphEdit...
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Day Three - Planning My Day
May 18, 2026
by
Dragonforge Development
#devlog
I accidentally clicked off this page while writing and have had to start over. Sigh. So now you get a bullet pointed list. The sky background is too bright and washing out my shooting gallery level. I...
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Day Two - Writing As I Go
May 17, 2026
by
Dragonforge Development
#devlog, #gamejam
Today I decided to write as I work, so that I'm not spending 2 hours at the end of the day writing and staying up too late. Today I have spent some time doing research on bouncing objects. I've done i...
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GameDev.tv 2026 Jam - Day One
May 16, 2026
by
Dragonforge Development
1
#devlog
I'm on day one of the GameDev.tv's game jam for the second year in a row. Last year, I tried to make The Bakery at the End of the Universe . I got bogged down in technical detail, had no clear gamepla...
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